Upon opening door 6, we can hear the crashing of a waterfall ahead. Phosphorous lichen lights the stream as we walk the shallow river coming upon a kobold outpost. So much for an exit from this hell-hole!
Magical barriers separated the world into isolated pockets of society. Until that day the walls began to crumble. ..........................................................................................................................................................................................................This background image from Rick Underwood's "Tale of a Fateful Trip"
Saturday, May 28, 2016
Entry 11
Morning and we continue searching the passages...for a way out? Have to evade the cube, luring it out of a new passage that leads to a new octagon room. 8 new doors. 8 meandering passages, most connected (door 2 leads to door 4, door 3 to 5). A side passage ending in a steam vent that rises to maybe the crevasse we saw in the monastery courtyard days ago. A monitor lizard basking in the heat, a swarm of fire-stinging gnats tasting Geno. A hasty exit before the vent blows.
Upon opening door 6, we can hear the crashing of a waterfall ahead. Phosphorous lichen lights the stream as we walk the shallow river coming upon a kobold outpost. So much for an exit from this hell-hole!
Upon opening door 6, we can hear the crashing of a waterfall ahead. Phosphorous lichen lights the stream as we walk the shallow river coming upon a kobold outpost. So much for an exit from this hell-hole!
Wednesday, May 18, 2016
Entry 10
As we continue to explore this underground labyrinth of cavernous passages, it becomes obvious other creatures have fallen down the trap chute over the decades. Many feral/starving foe who attack what they see as food. Surprised to question why these creatures don't camp in the octagonal room under the trap-chute awaiting food delivery. Emaciated BugBears, a swarm of large mosquitoes (i.e. Stirges), and a treat for the cleric...frenzied undead hobgoblins. But most alarming and deadly, a strange gelatinous cube that threatens to devour man and his weapons with acid.
Thursday, May 12, 2016
Entry 9
Recognizing familiar hallways and rooms, Garith led the group to the goblin throne room. A pitched battle against a horde of hobgoblins defending their king. Garith going all out, leaving one fight to charge the king only to be stopped short. Raging power-blows, near exhaustion and death (2 HP) yet still he fought. Slew the king and a few more hobgoblins before he collapsed unconscious (loss of raging HP). A night of rest to then triumphantly carry the king's severed head upon a spear. A show of intimidation. A short-lived show when all lost their footing, sliding down a ramp trap. Into an underground world so far void of goblins and their kin.
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Friday, May 6, 2016
Entry 8
It's tough to break contact with the enemy when the gnome keeps blasting away with that loud pistol. Wave after wave of hobgoblin patrols rounded the corners drawn to the sound. It took Veocyn setting fire to a barricade and Angus casting "Obscuring Mist" to give us chance to make a tactical retreat. And what the hell was the dwarf thinking charging into the hobgoblin ranks to begin with?!
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